Вот решил сделать для себя weaponmenu Уже устранил ошибку ) Может кому то понадобится ) Выкладываю рабочий код Код ниже: Спойлер #include #include #include new givingweapon[33], givepack[33] public plugin_init() { register_plugin("WeaponMenu", "1.0", "Sihoulette") register_clcmd("weaponmenu", "cmdmenu") } public cmdmenu(id) { if(!(get_user_flags(id) & ADMIN_LEVEL_A)) return PLUGIN_HANDLED givingweapon[id] = 0 new menu = menu_create("Оружейное Меню:", "g_menu_handler") menu_additem(menu, "\wВыдать \r[\y AWP + Дигл \r]", "1") menu_additem(menu, "\wВыдать \r[\y AK-47 + Дигл \r]", "2") menu_additem(menu, "\wВыдать \r[\y M4A1 + Дигл \r]", "3") menu_additem(menu, "\wВыдать \r[\y FAMAS + Дигл \r]", "4") menu_additem(menu, "\yВыдать Экипировку", "5") menu_setprop(menu, MPROP_EXITNAME, "Выход") menu_display(id, menu, 0) return PLUGIN_HANDLED } public g_menu_handler(id, menu, item) { if (item == MENU_EXIT) { menu_destroy(menu) return PLUGIN_HANDLED } new s_Data[6], s_Name[64], i_Access, i_Callback menu_item_getinfo(menu, item, i_Access, s_Data, charsmax(s_Data), s_Name, charsmax(s_Name), i_Callback) new Key = str_to_num(s_Data) switch(Key) { case 1: cmdgiverifle(id, 1, 1) case 2: cmdgiverifle(id, 2, 1) case 3: cmdgiverifle(id, 3, 1) case 4: cmdgiverifle(id, 4, 1) case 5: cmdgiverifle(id, 5, 1) } menu_destroy(menu) return PLUGIN_HANDLED } public cmdgiverifle(id, weapon, pack) { givingweapon[id] = weapon givepack[id] = pack new menu = menu_create("Выберите игрока", "p_menu_handler") new s_Players[32], i_Num, i_Player new s_Name[64], s_Player[10] get_players(s_Players, i_Num) for (new i; i < i_Num; i++) { i_Player = s_Players get_user_name(i_Player, s_Name, charsmax(s_Name)) num_to_str(i_Player, s_Player, charsmax(s_Player)) if(is_user_alive(i_Player)) format(s_Name, charsmax(s_Name), "\w%s", s_Name) else format(s_Name, charsmax(s_Name), "\d%s", s_Name) menu_additem(menu, s_Name, s_Player, 0) } menu_setprop(menu, MPROP_NEXTNAME, "Далее") menu_setprop(menu, MPROP_BACKNAME, "Назад") menu_setprop(menu, MPROP_EXITNAME, "Выход") menu_display(id, menu, 0) } public p_menu_handler(id, menu, item) { if (item == MENU_EXIT) { menu_destroy(menu) return PLUGIN_HANDLED } new s_Data[6], s_Name[64], i_Access, i_Callback menu_item_getinfo(menu, item, i_Access, s_Data, charsmax(s_Data), s_Name, charsmax(s_Name), i_Callback) new i_Player = str_to_num(s_Data) if(is_user_connected(i_Player) && is_user_alive(i_Player)) { switch(givingweapon[id]) { case 1: { give_item( i_Player, "weapon_awp" ) cs_set_user_bpammo( i_Player, CSW_AWP, 30 ) give_item( i_Player, "weapon_deagle" ) cs_set_user_bpammo( i_Player, CSW_DEAGLE, 35 ) } case 2: { give_item( i_Player, "weapon_ak47" ) cs_set_user_bpammo( i_Player, CSW_AK47, 90 ) give_item( i_Player, "weapon_deagle" ) cs_set_user_bpammo( i_Player, CSW_DEAGLE, 35 ) } case 3: { give_item( i_Player, "weapon_m4a1" ) cs_set_user_bpammo( i_Player, CSW_M4A1, 90 ) give_item( i_Player, "weapon_deagle" ) cs_set_user_bpammo( i_Player, CSW_DEAGLE, 35 ) } case 4: { give_item(i_Player, "weapon_famas" ) cs_set_user_bpammo( i_Player, CSW_FAMAS, 90 ) give_item( i_Player, "weapon_deagle" ) cs_set_user_bpammo( i_Player, CSW_DEAGLE, 35 ) } case 5: { give_item( i_Player, "weapon_hegrenade" ) give_item( i_Player, "weapon_flashbang" ) give_item( i_Player, "weapon_flashbang" ) give_item( i_Player, "weapon_smokegrenade" ) give_item( i_Player, "item_assaultsuit" ) give_item( i_Player, "item_thighpack" ) give_item( i_Player, "ammo_50ae" ) give_item( i_Player, "ammo_50ae" ) give_item( i_Player, "ammo_50ae" ) give_item( i_Player, "ammo_50ae" ) give_item( i_Player, "ammo_50ae" ) } } } menu_destroy(menu) return PLUGIN_HANDLED } Спасибо tyne за помощь )
new s_Data[6], s_Name[64], i_Access, i_Callback Разве обязательно каждый раз регать? И какую ошибку то? При компиляции вылазит или как?